/***************************************************************************
 *   Copyright (C) 2009 by maarten,,,   *
 *   maarten@maarten-laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include "vector3d.h"
#include <QString>

namespace utils {


Vector3D::Vector3D(float x, float y, float z):m_x(x),m_y(y), m_z(z)
{
}

Vector3D::~Vector3D()
{
}

QString Vector3D::toString()
{
    QString temp = "x=";
    temp.append(QString::number(m_x));
    temp.append(",y=");
    temp.append(QString::number(m_y));
    temp.append(",z=");
    temp.append(QString::number(m_z));

    return temp;
}

}
